Welcome to Cthulhumom Games – a blog about my experiences raising a child in a gaming family.
We recently had one of our rare family trips to the game store. They’re rare because our “local” game store isn’t very local – it’s about a 45 minute drive from home. As a result my husband will often go by himself. He goes more often because while I love playing games, he loves reading about and buying them. So he researches and purchases, I play. It works for us. Anyway, we found ourselves in town as a family and took advantage of that to visit the store. As always, Yog was plied with the promise of a new die if she behaved well. This led to her contemplatively wandering the store, picking up boxes and deciding whether or not the game in hand was “good enough for Daddy”. Occasionally she would point to a box and say “We have that!”, which was fun.
Of course we couldn’t leave the store with just Yog’s bribery die. After a lot of consideration we decided to make a purchase that we hoped would work for the entire family, not just me and my husband. That purchase was an adorable game called Ice Cool.
And, yes, Yog earned her die. She chose a purple D8 this time around. Now if only we could convince her of the need for a dice bag so I don’t step on this one. Hmmmm…dice – the “Legos” of a gaming family!
In Ice Cool you are playing penguins trying to sneak extra fish before lunch time. Each player has a different colored penguin with a “weeblesque” bottom. The game is played in several rounds with each player taking a turn being the “Hall Monitor/Catcher” and the others being the “Runners”. The goal is to get your penguin through the three doorways on the board to collect fish cards before the Hall Monitor catches you by bumping your penguin with hers. Players use their fingers to flick the penguins causing them to slide around the board. You can even make them jump the walls on the three dimensional board. Oh yeah, the “board” is actually several boxes that you arrange together using provided clips. Don’t worry about storage, they stack inside each other and the game takes up as much space as an average sized game. Yog can assemble the board herself as there are colored dots to help you match the doors.
The box says this game is good for ages 6+ and the Boardgame Geek community agrees with that assessment. I however think that this game is great for any kid once they get over the “stick everything in my mouth” phase. Sure younger kids are probably going to struggle more with the manual dexterity, but that will grow with time and this is a fun way to practice fine motor skills. My suggestion is to not allow wall jumping until your little one can consistently get the penguin to slide. We (my husband and I and well, so far all of our friends we’ve introduced the game to) are still trying to master making the penguin curve the way we want it to. I, however, am quite skilled at jumping walls. Sometimes I’ll even show off and jump multiple walls. And sometimes I’ll show off and retrieve my penguin from the floor outside of the box. That is all to say that yes, a younger child will struggle more, but you can choose how aggressive to chase each other down until your little one gets the hang of moving the penguin.
This game has been a real hit, despite the fact that it is a competitive game. Yog doesn’t seem to mind if she has the lowest score, she enjoys the game just for the sake of playing. Though I will say she wants to be the chaser all the time. I think the biggest reason she loves this game is because it is active. Once play starts the chairs get pushed aside (or moved into a better spot to help Yog reach the board) and everyone is on their feet. What I love about this is that it’s not a huge game. Most games I have seen that involve moving around need more space than I have available. I know there are a few games out there that are mobile and don’t take up a lot of space, but they’re not that common.
Another plus – even when the Hall Monitor catches you, you’re not out. The caught player continues to play and could even be the first player to go through the three doors. The round ends when either the Hall Monitor has caught all the other penguins or one of the Runners has gotten through all three doors.
Scoring is randomized. Having the most number of cards doesn’t guarantee the highest score. When you pass through a door you collect a random scoring card with a value of 1, 2, or 3. To even things out, if you reveal that you have two “ones” in your hand you can take a second turn. I wonder if making the scoring a little more random takes some of the pressure of getting a high score off of Yog, making it more palatable. Then again, she really doesn’t seem to care what her score was, even though she will count it up herself.
This has become the new “go-to” game if we know there will be children at a gathering. The only downside is that it can only take four players. So far that hasn’t been an issue for us, but I could see there being a line of waiting players.
I guess you could call this my first game review as this “Play With Me” didn’t involve modifying a game. This is a great family game right out of the box, or in this case, in the box!
Check it out here, give it a try and share your thoughts.
Until next time, Happy Gaming!